My Works

Year 2.2 Integrated Assignment

In this assignment, I was the game developer. I had to create physics/input based interactions in Virtual Reality. I had to add at least 5 pieces of placeable XR content that affect the world in different ways.

A video link to the trailer of this Assignment
Seaside view of my property I built in UnityFront view of the property I built in UnityFront view of the property I built in Unity

Year 2.1 Integrated Assignment

In this assignment, I was the game developer. I had to implement a quest system, create 3 NPCs and generate the game mechanics.

A video link to the trailer of this AssignmentA video link to the walkthrough of this Assignment
Seaside view of my property I built in UnityFront view of the property I built in Unity

Spatial Theory & Level Design Assignment 1

In this assignment, I was to resource a floorplan and reference of a condo/villa/bungalow with either one story or multiple stories and build the property in Unity.

A video link to the walkthrough of this Assignment
Seaside view of my property I built in UnityFront view of the property I built in Unity

Spatial Theory & Level Design Assignment 2

In this assignment, I was to create a 3D virtual world that contains objects that users can interact with and achieve a meaningful result. The user must control an avatar through a first-person camera view.

A path of my 3D worldView of the spaceship in the 3D world

3D For Real-Time Assignment 2

In this assignment, I was to build a “sci-fi corridor” environment consisting of a central hero junction with and L-shaped junction.

A video link to the walkthrough of this Assignment
Sci-fi corridorHero junction of sci-fi corridor

Applied Design Assignment 2

In this assignment, I was to create 2D environment backdrop assets which encompasses with 3D models in an interactive place/site/wonderland.
I named it, "Astronaut in the ocean" because of the song, "Astronaut in the Ocean" by Masked Wolf.

Photo of my Applied Design Assignment 2